The sinking city police archive
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??? Hitchhiker | Review | XBOX SERIES X | 6.5/1.? Ploid | NES | Review | 4/10 | "It’s not very go.
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? Tape Recovery Simulator 96K ? #Ind.? The Sinking City (enhanced) | Review | Xbox Ser.? Video Game Vinyl Fantasies | #1 | Britt Recomme.
The longest loading time I experienced was three seconds, the frame rate was a seemingly perfect 60fps and everything just felt wonderfully smooth, they really have overhauled these originally more problematic aspects. The audio work is a glorious cacophony of nautical wails, aches and foghorns whilst the visuals, whilst slightly dated-looking (although the expressionless, dead-eyed character models actually work really well in this setting), the game engine runs beautifully, like fog across the water. I loved how this isn’t a game focused on levelling up or building an armoury but instead just enjoying the narrative threads. Admittedly, the rewards of bullets, experience points and health kits aren’t that exciting but that almost doesn’t matter because I spent so much time enjoying the lore, reading notes and following quests through to their conclusion that everything else fell by the wayside. I never got bored of the sense of putting my own little investigation together and wandering the sodden streets of Oakmont, drinking in the atmosphere. This was absolutely the highlight of the game for me. Either way, you’ll find yourself having to make your own map markers, using clues from texts and conversations exploring for clues, piecing together the order of events and scouring the library, hospital and police station archives for clues and key information. You choose to either pursue the main storyline or work on some of the ever-present side quests that you unlock as you make your way around the city on foot or by boat - if you need to traverse the large sections of Oakmont which have become completely submerged.
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All of Oakmont’s residents either have highly dubious facial features or even more dubious morals and Reed fits right in with his sunken eyes, sallow skin and world-weary approach, he really does look like he needs a lie-in and a hug, bless him. Straight off the bat, I was all in on Reed’s character, he is well-voiced, capable, on edge and absolutely KNACKERED.
The game begins with Reed arriving at the Oakmont port and wandering the flooded streets of this surreal, miserable and very Lovecraftian sinking city. Taking place in a mysterious town called Oakmont in Massachusetts during the 1920s, you play Charles Reed, a private investigator who has been tasked to travel from Boston to Oakmont by Johannes van der Berg to discover the cause of the visions he has been experiencing – something that you yourself are familiar with. Whilst that particular example was an adventure/FPS, we’ve seen everything from walking simulators to turn-based RPGs but the thought of a more open-world game was really appealing to me and it’s the more expansive aspect of The Sinking City and the heavier focus on detective work (I got definite Murdered: Soul Suspect vibes), exploration and mood over combat resulted in the removal and subsequent ritual burning of my trousers. Whilst the game was flawed, it completely captured the foggy, oppressive terror of Lovecraft’s writing and contained some set pieces that I found absolutely terrifying - especially the ‘waking up’ scene in the hotel and subsequent chase sequence. The one game that my mind always flies to when this conversation crops up is Call of Cthulhu: Dark Corners of the Earth, released in 2005 by Headfirst Productions. Since I started writing for The Might GF back in 2016, I’ve covered a fair few games inspired by H.P Lovecraft and as you’d expect… it’s been a mixed bag.